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- In response to someones query about the desktop.inf.... tah dah -----
- Everything you always wanted to know about desktop.inf, but were afraid to
- ask. Below is a typical desktop.inf file (with a few changes added for
- examples). Below each line is a definition of what each value represents.
-
- #a000100
- This is the first desk accessory, the rs232 config. Each 0 represents the
- first column of buttons on the set rs232 config dialog box. The first
- 0 is column 1 row 1, the second 0 is coumn 1 row 2, etc. A 1 value
- indicates that a button in the second column was chosen.
-
- #b000000
- This is the set printer config. It works the same way as the rs232 config.
-
- #c7770007000600070055200505552220770557075055507703111103
- This is the color palette. The color value is set using 3 digits at a time,
- representing the red, green and blue values. The 3111103 at the end deals
- with the keyboard repeat rate, and sensitivity. (None of the above three
- will do anything if the associated desk accessory is not loaded)
-
- #d
- This is apparently reserved for a fourth accessory, and does nothing at
- this time (so far as I can see).
-
- #E C4 02 (#E=Extras)
- This is two things. The first value has to do with both the Set Preference
- dialog and the mouse double click rate. The byte is broken down as follows
- with the indicated bit set performing the noted action:
-
- Bit 7 6 5 4 3 | 2 1 0
- Value 128 64 32 16 8 | 4 2 1
- displays sorted sorted confirm confirm | double click rate
- TEXT by by deletes copies | all three bits, values
- (if not set size date | may only be from 0-4
- displays \ / | 5-7 will turn off the
- icons) both bits | mouse buttons
- sort by
- type
-
- If neither bit 5 or 6 is set the sort is by name
-
- The second value is 03 for hi rez, 02 for medium rez, or 01 for low rez.
-
- #W 00 00 02 0B 2A 0B 08 A:\*.*@ (#W=Window)
- #W 00 01 0A 01 45 09 08 A:\TEST.C\*.*@
- #W 00 00 0E 09 2A 0B 08 A:\*.INF@
- #W 00 00 0F 0A 2A 0B 00 @
- The above four are the window defs. The first number is how far over the
- horizontal slider is, the second is the vertical slider. The third number
- is the x coordinate of the left hand side of the window (this takes on even
- values, with odd values the same as next lowest even value). The fourth
- number is the y coordinate (this takes single increments). The fifth and
- sixth numbers are the width and height, respectively. The last number
- indicates where on the screen the window will open from. (The window opens
- with a different shape and from a different place with each number, but when
- you close the window, it will go to another place on the screen. I have not
- hacked at this long enuf to figure it out.) A zero or FF will not open the
- window. The text indicates which drive's contents will be displayed. If
- the drive does not exist, the window won't open, ie. drive bits not set.
- Also, if the display validation is omitted, the window won't open.
- The second def above will display the contents of the folder TEST.C, while
- The third def above will open a window, and only display the .INF files
- on drive A. If you close and open the window, the files will display as
- defined in the file and program defs below. (NOTE: this only applies to
- icon images, every file will display in text -- except if the file bits
- are marked to be hidden, system, volume, read/write and whatever other
- bits there are, in which case it won't display at all, but if it is read
- only, it will display -- strange HUH?) The bottom-most open window in
- the list will be the active window.
-
- #M 00 02 00 FF D FLOPPY DISK@ @ (#M=iMage (?))
- #M 00 00 00 FF A DRIVE A@ @
- #M 00 01 00 FF B FLOPPY DISK@ @
- These describe the icon attributes. The first two numbers are the column
- and row position of the icon. The column can be from 0-7, the row 0-3.
- The third number determines the icon image which will be displayed. The
- image number is the same for this and the remaining defs in desktop.inf, as
- follows:
-
- 0= disk drive (drawer) 1= folder (sub-directory) 2= trash can
- 3= executable file (.PRG, .TOS, or .TTP) 4= text (stack of papers)
-
- The fourth value doesn't seem to do anything, but must be a place holder for
- an unimplemented function. The single letter is the drive identifier, and
- the text is the drive name. The first @ indicates the end of the drive name.
- The second @ does nothing, but we can speculate as described below for the
- file identifiers. The order in the list determines the visual heirarchy
- of the icons, ie. which will display on top when moved over another icon.
-
- #T 00 03 02 FF BLACK HOLE@ @ (#T=Trash)
- This is the same as the disk drive. If you move a disk drive identifier
- below this in the list, it will display on top of the trash if moved to the
- same location. The trash has no identifier letter, but you can put one in.
-
- #F 03 04 @ *.INF@ (#F=Files)
- #D FF 01 @ *.C@ (#D=Directories)
- These two determine which type of file or directory will be displayed, when
- displayed as icons. The first line will make GEM display only .INF files
- for use with the SHOW, PRINT, CANCEL alert box. If you delete this line,
- no icons will be shown for any file, except as defined below for programs.
- The second line does the same for sub-directories, only .C folder icons will
- show. When files are displayed as text, all files will be there, but if
- you single click on an 'undefined' file type, the sytem will reboot. If you
- double click, the name will be highlighted, but you can't do anything.
-
- #G 03 FF *.APP@ @ (#G=Gem)
- #G 03 FF *.PRG@ @
- #F 02 04 *.TOS@ @ (#F=File)
- #P 03 04 *.TTP@ @ (#P=Parameters)
- The above four determine the types of files defined as executable images.
- Notice that the #F, #D, #G and #P all have two @ symbols. This is defined
- as: the text before the first @ tells GEM this is a def for an executable
- file, while text after the first @ and before the second @ tells GEM that
- this is a def for a SHOWable file (ASCII or object). Note that if both are
- specified, like #G 03 04 1ST_WORD.PRG@ *.TXT@ then when you double
- click on any .TXT file, the 1ST_WORD.PRG file will run, and the .TXT file
- will be taken as a parameter.
- The first number indicates the icon image for the file before the first @,
- and the second number indicates the icon image for the file between the @'s.
-
- Note that the disk drive def also has two @, which would indicate that the
- FF is a def for the text in between the @'s, but I couldn't get anything
- to happen.
- Try playing around with your desktop.inf by placing different values for the
- icon images (can be kinda fun). Be forewarned, tho, you can thoroughly
- confuse GEM, although no harm will result.
-
- This concludes the desktop.inf tutorial (for disk based desktop.inf, there
- are a couple of desktop.inf's in memory which can do things, too).
- There may be more to it, but I haven't figured it out yet.
-
- >From Houston,
- Michael Vederman
-
-
-